2010 Second Life Summer Retreat Schedule
Schedule at a Glance
Detailed Schedule
Succeeding in Second Life by Marketing your Creative Side 8:00-9:30a EDT (5:00-6:30 PDT) RL: Lorraine Stanton/SL: Lorraine Charron
There are many opportunities in Second life for you and your students to explore a wide variety of creative talents and skills, and they can offer great learning experiences as well. In Second Life, you can help your students find new ways to share real life skills such as music, art, architecture, building, animating, scripting, performing, fashion design, and more! Students can even learn about concepts of virtual business practices and marketing in the process, such as the importance of location, competition, and keywords. How does one get started exploring they many creative and business opportunities of Second Life, and what sorts of educational activities can be devised to help? Through interactive discussion and hands-on exploration, a well-known Second Life fashion designer (and Real Life educator) shares her insights and challenges in marketing her creative talents, while providing a blueprint for you and your students to do similarly.
Creating 3D Digital Art in SL 10:00-11:30a EDT (7:00-8:30 PDT) RL: Tony Curtis/SL: Stone Semyorka
Virtualism is an art movement, which exploits the relaxed physical rules and enhanced capabilities of virtual worlds. The works of a virtualist are characterized by elements and behaviors specific to virtual environments. The primary considerations are psychological and social. These works are created entirely with a computer in 3D virtual-reality computer graphics, with the Second Life viewer screen as a window into the virtual environment, where you arrange objects. The artist designs complex images from geometric shapes, (polygons) to create three-dimensional shapes, objects and scenes. These immersive virtual reality artworks cannot be produced without the computer. The technology lends itself to sharing via the creative commons in which users can collaborate on a project to create unique pieces of art. These works are scalable and can be reconfigured to accommodate different presentation spaces in the immersive environment. This hands-on workshop will begin with basic Second Life creation techniques and the participant will be able to practice creative expression using primitives (prims), the basic building blocks of SL as we create a variety of intriguing low-prim-count artworks.
Lunch Break
11:30-12:30p EDT (8:30-9:30 PDT)
Creating Machinima in Second Life 12:30-2:00p EDT (9:30-11:00 PDT) RL: Randy Olsen/SL: Ydnar Seljan
This workshop will focus on a hands-on learning experience in creating a machinima video in Second Life, an immersive learning project in a virtual world that allows students to actively communicate with people from different places and different cultures. Teachers, with their students, can create scenarios in endless venues. Participants will learn animation techniques, which use specialized 3D software to record action in the real-time interactive Second Life environment. With SL already a virtual reality, the presenter of this workshop will demonstrate the current possibilities and advantages of connecting traditional classroom practices with the expansive opportunities for classroom instruction provided by this video technology format which is part of the system known as immersive learning and 3D animation. Attention Attendees! In order to fully participate in the session you must have access to movie recording and editing applications. Click here to download a list of presenter approved applications.
Creating Machinima SLURL:http://slurl.com/secondlife/Descanso/115/122/31
Digital Storytelling 2:30-4:00p EDT (11:30-1:00 PDT) RL: Tony Curtis/SL: Stone Semyorka
A digital story is a 21st century form of mass communication that harks back to the ancient art of oral storytelling. This contemporary form of mediated communication combines traditional techniques from television, video production radio, newspapers and magazines with contemporary multimedia tools to deliver informative and entertaining short productions with text, still and motion images, sound, music, and voice. They are script-driven and all about the articulation of a coherent verbal expression – the voice – of the narrator. Eight videos will be presented with plenty of discussion of how to integrate digital storytelling into the classroom experience.
Educational Roleplaying in a Renaissance-Era Village 4:30-6:00p EDT (1:30-3:00 PDT)
RL: Lorraine Stanton/SL: Lorraine Charron
Educational role-playing is a means of exploring complex social situations. empathizing with a group you are studying. allowing for improvisation and creativity, and providing an intensive, immersive learning experience. Renaissance Island is an area in Second Life which provides the experience of living in the Elizabethan era to faculty and students, complete with costumes, musical events, carriage rides, jousting, storytelling, and even a usable re-creation of the Globe Theatre. In this session, we will explore Renaissance Island, talk with some of the educators and librarians that volunteer their time and efforts there, experience some of the actual role-playing activities, and talk about how educational roleplay can be useful for teaching not only to history but many other diverse topics and disciplines. Free costumes provided to attendees, to enhance the immersive experience.
Dinner Break 6:00-7:00p EDT (3:00-4:00 PDT)
End-of-Retreat Dance ... R&R for Summer Retreat Workshop folks 7:00-9:00p EDT (4:00-6:00 PDT) RL: Maryanne Maisano/SL: DrM Magic
Please join the TLTC Summer Retreat team at WINGS R&M Professional Development Center for a spectacular ending of a super summer retreat. Relax on the Retreat Cruise Ship. Enjoy the beach, summer fun, music and dance with a SPECTACULAR fireworks display!
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