2011 Spring Conference
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 Full Program |Poster Sessions|List of Presenters

Below is a tentative program for the 2011 UNC TLT Conference. Additional session information as well as session links will be added as we get closer to the conference dates.

A list of Conference Poster sessions is listed on the link at the top of the page titled Poster Sessions. Poster sessions will be available throughout the conference. Poster presenters may advertise hours when they will be staffing their booths. Please stop by the Poster Area for more information.

Poster Area: http://slurl.com/secondlife/NC WeBIEE 3/64/87/21/



IMPORTANT:
ALL PRESENTATION TIMES ARE EASTERN STANDARD TIME (3 hours later than PDT).




How to get the most out of the 2011 UNC TLT Online Conference!


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Tuesday, 9:00 am to 10:40 am
* Featured Session *
Presentation:
The Journey into the New Frontier II
Track: Instructional Design and Pedagogy
Presenters: Cynthia Calongne

Click Here to Attend this Session
 Related Material: The Journey into the New Frontier II - Videos that Accompany the Keynote Address, Keynote Address UNC TLT 2011 on Future Technology in Education
NC WebIEE 4: Medieval Arena
Dr. Cynthia Calongne, aka Lyr Lobo in Second Life, will present a vision of the future containing intelligent technologies at our fingertips, in tune with our every information need, and virtually and physically everywhere we are - a world filled with total immersion augmented reality. Virtual worlds will feel more real than ever as we begin to use our bodies to interact and move within Second life using motion-sensing tools such as Kinect, blurring the line between our physical and virtual selves. These technologies are already on the verge of exploding onto our scene, and possess the potential to enhance our teaching and learning capabilities beyond our wildest imagination. But how we prepare our students - and ourselves - will be the challenge. Come join Cynthia for an enlivening and inspiring mix of educational information, technology, and audience participation, as we discuss how augmented reality might be woven within virtual worlds and prepare to enter this exciting new frontier.

Tuesday, 11:00 am to 11:40 am
Presentation:
International Collaborative Education Using Second Life: Three Sustained Successes
Track: Distance Education
Presenters: Phil Youngblood

Click Here to Attend this Session
NC WebIEE 4: Medieval Arena
Exactly how do you do it? Second Life's greatest advantage may be its around-the-clock access to contacts around the world and abundant opportunities to share educational interests, expertise, and experience. But exactly how do you create the supporting organization and recruit vetted educators and interested students for serious, university-level education on an international level, not just within a university? We invite you to join us as if you were students in a not-so-typical, interactive session during which you will learn the details of three very different and sustained examples of international, collaborative, in-world education at its most successful. Engage in discussion and leave with the knowledge, resources, and contacts that will enable you to apply what you have learned to your own international education endeavors.

Presentation:
Report on Real-Life Teaching in Second Life:
Track: Distance Education
Presenters: Andrew Lynch, Maureen Ellis, Patricia Anderson

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Off-Site Location
Technology is continuously changing and continues to be an increasingly vital element of today’s classroom. Second Life (SL) provides educators with a wide array of tools and resources to instruct, assess, and remediate the individual learner. Faculty continually investigates methods, practices, and resources that will motivate and advance the learning of children and adults into the 21st Century. Research shows that academic institutions are rapidly increasing their institutions involvement with SL to enhance distance learning programs by offer synchronous interactions between faculty and students. During this session, participants will learn about the practical application of SL as a vehicle for course delivery for a Web 2.0 Technology Tools & Virtual Teams course, as well as its utilization as a supplemental tool for teaching classroom management skills to pre-service teachers. Two novice professors and their graduate student explore opportunities for successful implementation of SL into the traditional online learning environment.

Presentation:
Machinima - A Festival of Virtual World Videos
Track: Tools
Presenters: Anthony Curtis

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Off-Site Location
Machinima, short for machine cinema, is the art of making a real movie as a video production shot in a 3D virtual reality world, such as Second Life, and edited with real life tools and techniques. This presentation combines a celebration of the beauty of machinimas with an explanation of how to produce one. Some of the very best machinimas will be screened.

Tuesday, 1:00 pm to 1:40 pm
Presentation:
Educational Software Isn't: Looking at software for STEM Education
Track: Tools
Presenters: Robert Gotwals

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NC WebIEE 1: Victorian Pavillion
This session discusses the advantages and disadvantages of STEM (science, technology, engineering, and mathematics) software designed primarily for educational purposes as compared with software designed primarily for research purposes. Characteristics of good science software will be be presented, with hopes of a lively discussion among session participants!

Presentation:
Ideas for Moodle Course Design for Increased Satisfaction, Retention and Success for Faculty and Students
Track: Tools
Presenters: Diane Chapman, Jennifer Stanigar

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NC WebIEE 4: Medieval Arena
This presentation will suggest best practices in the design of online graduate level courses in Moodle that have been compiled from data from informal interviews with students, instructors, instructional designers, and library support. Special attention will be paid to development of design practices for working with adjunct instructors, for student-centered teaching, and for increasing satisfaction, retention and success of faculty and students.

Tuesday, 2:00 pm to 2:40 pm
Presentation:
Crowdsourcing your content: creating multimedia with Creative Commons-licensed materials
Track: Tools
Presenters: Patience Wieland, Sedrick Sexton

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NC WebIEE 4: Medieval Arena
Worried about fair use of copyrighted materials? The Creative Commons licensing scheme has created a "best of both worlds" environment for educators, merging the freedom of public domain materials with the protections offered by traditional copyright. Using Creative Commons licensed materials, and learning how to license their own works, educators can discover new platforms to share content (such as graphics, photos, music and videos), find other educators and kindred spirits, and encourage experimentation by learners. You will learn about the six main Creative Common licenses, how they work, and where Creative Commons media can be searched and downloaded from the web.

Presentation:
$100,000 Hypothetical Grant Unit
Track: Instructional Design and Pedagogy
Presenters: Kristy Wagner

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NC WebIEE 1: Victorian Pavillion
How can teachers address complex issues such as moral development, environmental concerns impacting our world, career opportunities shifting with each new technological invention, and specific problems penetrating our communities and society at large? Wrap it all together into a problem-based learning unit developed to promote empathy and compassion for the land, the community, and the future. This on-line, hypothetical $100,000 grant unit allows students to delve into self-selected local issues and then propose a solution to how the money could best benefit the situation. Technology saturates this unit of study. All assignments are created and posted on Moodle. Students build wiki pages, create websites, and design power points. Groups use flip cameras to create commercials, and Publisher to design posters, fliers, and banners to promote their cause. This unit addresses moral development with an overarching concept of the power of an individual to make an impact on the world.

Tuesday, 3:00 pm to 3:40 pm
Presentation:
Faculty and the Second Life Facilitator: Best Practices for Integrating Roles
Track: Distance Education
Presenters: Maria LeBaron, Tracy Emerson

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NC WebIEE 4: Medieval Arena
As colleges move forward and provide new technologically enhanced courses, many faculty members choose to use the virtual world of Second Life to deliver class sessions or entire courses. Engaging learners in this virtual world depends on the effective integration of faculty and facilitator roles. In this session we will discuss the role of the facilitator, the role of the faculty member and some Best Practices for integrating these roles. We will provide slides, a copy of a course idea development form and a copy of a Linden dollar management form. In the session we will present information, visit one learning activity and discuss solutions for integrating faculty and facilitator roles. Faculty, administrators and distance education support specialists would benefit from the presentation. After this session, they should be better able to manage the use of Second Life in college courses.

Presentation:
Artist Investigation: Brushstroke by Brushstroke
Track: Instructional Design and Pedagogy
Presenters: Kristy Wagner

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NC WebIEE 1: Victorian Pavillion
Through intense research and discussions, students become experts on artists and explore the personality traits of people who leave their thumbprint for the world to see. Students complete this unit of study online through Moodle. Over the course of three weeks, students read books, watch videos, research articles on the internet, and make contact with artists if possible. With this information, students create four products: a speech written in first person about the artist’s life, a power point presentation to accompany the speech, a cause and effect essay, and an informational brochure describing the artist's style, life accomplishments, important influences on the artist and impacts the individual made in his or her field. Students participate in forums discussing their opinions of local artists, famous speeches from Ted Talks, and responses to two articles from Psychology Today on personality traits found in successful individuals such as perseverance, chutzpah, grace, and charisma.

Presentation:
Star Journey: An Island for Personal Knowing
Track: Instructional Design and Pedagogy
Presenters: Sonya Hardin, Richard Geer

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Off-Site Location
Various disciplines are known to use personal, empirical, ethical, and esthetical ways of knowing to enhance understanding. This presentation describes an approach to engage reflection for personal knowing through a method called “Star Journey,” a system that can provide guidance in problem solving. This method utilizes a complex system with symbols and levels of living that guide the person through a process of uncovering personal meaning. Attendees will experience the island of Star Journey in Second Life and observe how the method of Star Journey can be utilized as a teaching strategy to enhance reflection and introspection of students. Examples of how Star Journey can be utilized among various disciplines will be presented. Lastly the authors will make a case that the use of this method can be beneficial to professionals that may need to reflect on their job, personal life or school life when further direction is needed.

Last Modified March 9, 2009
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