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 Full Program |Poster Sessions|Plenary|Schedule at a Glance|List of Presenters

Below is a tentative program for the 2010 UNC TLT Conference. Additional session information as well as session links will be added as we get closer to the conference dates.

A list of Conference Poster sessions is listed on the link at the top of the page titled Poster Sessions. Poster sessions will be available throughout the conference. Poster presenters may advertise hours when they will be staffing their booths. Please stop by the Poster Area for more information.

Poster Area: http://slurl.com/secondlife/NC WeBIEE 3/64/87/21/



IMPORTANT:
ALL PRESENTATION TIMES ARE EASTERN STANDARD TIME (3 hours later than PDT).




How to get the most out of the 2010 UNC TLT Online Conference!


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Thursday, 9:00 am to 9:50 am
Presentation:
Exploring Student Use of Web 2.0 in Higher Education
Track: Research
Presenters: Richard Hartshorne, Haya Ajjan

Click Here to Attend this Session
Modern Conference Center
While student use of Web 2.0 applications such as social networks, blogs, and wikis in social contexts is continually increasing, the use of Web 2.0 applications as instructional tools has lagged significantly. Because these tools possess numerous pedagogical affordances, students are missing out on opportunities to significantly improve their learning environment and to connect with others in educational settings (faculty, experts, other students). In this presentation, the author will discuss the results of a study that examined: 1) student awareness of the pedagogical benefits of Web 2.0 to supplement in-class learning, and 2) factors that influence student decisions to adopt Web 2.0 applications as instructional tools. Additionally, implications of the study, the potential impact on teaching and learning, and future research directions will be addressed.

Presentation:
Embracing Change for All: Addressing Accessibility in Online Synchronous Teaching Technologies
Track: Tools
Presenters: Beth Shepherd, Lisa Fiedor

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Off-Site Location
While using emerging technologies can create a culturally rich learning environment, it can also create unrealized barriers for students with disabilities. Innovative technologies such as Elluminate, Adobe Connect, and Second Life provide unique opportunities for real-time interaction and collaboration between students and faculty, but can leave students with visual, hearing, or mobility disabilities behind. In this session, we’ll discuss accessibility concerns in these synchronous tools and introduce features that deal with some of these barriers. We hope to start a dialogue among faculty, instructional designers, and other support staff that raises awareness of accessibility issues in synchronous technologies. We will provide a copy of our slides and post links to related information.

Presentation:
The Zen Garden Approach to Course Design: Creating Balance Through Social Media
Track: Instructional Design and Pedagogy
Presenters: Amanda Robertson, Cris Crissman, Cathi Phillips

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Discuss this Presentation
Off-Site Location
This session will examine two courses that integrate a variety of social media in the course design. One course, a freshman Digital Imaging Course in the College of Design, required for majors. The other, a graduate course in teaching literature for young adults in the College of Education, required for MAT students. The instructional designer will facilitate a conversation about the process that includes the common elements in course design of community building, communication, collaboration, contribution, and reflective assessment. The two course instructors will demonstrate that the foundations and process of good course design are the same but the choices of social media and how to use them can be very different. Social media discussed include Ning, Second Life, VoiceThread, YouTube, WordPress, and Google Apps. Contribute to the session by adding the social media you use to our Zen Garden Course Design Wiki –http://socialzen.wikispaces.com

Thursday, 10:10 am to 11:00 am
Presentation:
Combining Flash, Video, and Second Life into an Online Game for Developing Critical Thinking Skills in Nursing
Track: Tools
Presenters: bob green, Kuan Chen

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Greek Conference Center
Developing critical thinking skills is challenging for nursing students, but is important for success. Nurse Lauren Chadwick used a jigsaw puzzle format to create a game-type exercise to engage students and facilitate critical skills synthesis. The puzzle was successful with nursing students and Ms. Chadwick thought it would be even more effective in an electronic format. Partnering with the ECU College of Nursing technology group, the puzzle was converted to an interactive, web-based format. Composed of Flash, video, and Second Life movies (machinema), the puzzle framework is highly interactive and promises to engage students and enhance their critical thinking skill process.

Presentation:
Global M-Learning with Smart Phones
Track: Tools
Presenters: lucy haagen, Theophilus Van Rensburg Lindzter

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Polar Conference Center
We will share lessons learned from a MacArthur Foundation-funded global outreach project that is putting smartphones into the hands of teachers and students at three South African schools and will be expanding to include rural North Carolina teachers in 2011. Our presentation will include examples of successful m- learning activities using smart phones, demonstrations of free/low-cost m-learning authorware, and discussion of global outreach/service learning using cellphones in conjunction with other affordable technologies.

Presentation:
Student-authored wiki textbooks: Rationale and software support
Track: Tools
Presenters: Edward Gehringer

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Off-Site Location
Many pioneering instructors have experimented with student-authored wiki textbooks. The pedagogical advantages are numerous. Instead of being merely the consumers of knowledge, students become co-producers, along with the instructor. This forces them to learn the material in greater depth, and to reflect upon it more frequently. The natural medium for the creation of such a textbook is a wiki, because it standardizes the format and makes it easy for students to edit parts of a larger work. This presentation will expound on the rationale for wiki textbooks, and software support for them in the Expertiza peer-review system. Expertiza automates double-blind feedback between author and reviewer, quality-control strategies for student peer reviews, and support for flow management to allow chapters of the text to be written and reviewed at different times during the course. Attendees will come away understanding the advantages of student-authored texts, and how to automate their production.

Thursday, 11:20 am to 12:10 pm
Presentation:
A Health Sciences Library Collaboration Using Digital Media for Creation, Outreach, and Communication
Track: Libraries
Presenters: Barbara Renner, Robert Ladd

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Modern Conference Center
Library professionals play roles in communication and outreach as well as in facilitating collaborations. Our experience with digital media, technology, Web2.0 tools, and techniques such as digital narration is important as we re-envision our roles, reach out to new constituencies, interact in novel ways, and collaborate to create knowledge. We share two projects using digital media tools (including imaging, video, and audio software) in collaborative outreach efforts. With an Allied Health division, we created a physical exhibit and companion online exhibit to which future collaborators can contribute. With an academic medical department, we are creating an interactive website using Web2.0 tools to enhance outreach and communications for their radio show. In both, we introduced new tools and new ways of using technology for knowledge creation, outreach, and interaction with diverse constituencies in ways that differ from faculty’s familiar scholarly communications. We will discuss roles, challenges, benefits, and lessons learned.

Presentation:
Braving the new world of Social Media
Track: Instructional Design and Pedagogy
Presenters: Claudia Kimbrough, Arthur Taylor

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 Related Material: http://slurl.com/secondlife/NCSU%20Management%20Accounting/218/132/29
Off-Site Location
From Facebook to Friendfeed, Twitter to Flickr, Ning, Blogs, You Tube, virtual worlds and more: could you, should you... use social media in your courses? This presentation will draw from experiences teaching social media to MBA students, as well as using social media in both face-to-face and distance education delivered courses. After a peek into the current world of social media, we'll address the question of whether to use it at all. What should you be concerned about? What benefits might your students gain? Recent experiences will demonstrate how faculty can use social media tools to engage students.

Roundtable Discussion:
At the Intersection: A 21st Century Model for the Integration of Pedagogy and Technology in Faculty Development
Track: Instructional Design and Pedagogy
Presenters: Laura Cruz, Robert Crow

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Polar Conference Center
This interactive session will explore cultural and sociological barriers to the effective integration of pedagogy and technology in Faculty Development. As recent discussion on the POD listserv has shown, though this integration is often perceived as a solution to declining budgets, misconceptions on the part of faculty, administrators, and faculty developers keep it from reaching its full potential. The facilitators of the session will use Second Life to conduct small group brainstorming sessions to identify and overcome obstacles presented by a range of institutional cultures. Building on their own successful integration model, the facilitators will lead a whole group discussion to exchange innovative solutions for success.

Thursday, 1:30 pm to 2:20 pm
Presentation:
Let's Get Engaged: Best Practices for Elluminate Use at NC State
Track: Tools
Presenters: Beth Shepherd, Greg Kraus

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Off-Site Location
Faculty and staff at NC State have embraced Elluminate Live!, our synchronous learning management system, as a tool for online class sessions, meetings, virtual office hours, and exam reviews. We all know that online sessions are often disengaging, and users may find themselves easily distracted. At NC State, we are rolling out tips and techniques for creating engaging synchronous environments. Through engagement, participants retain more content knowledge and participate more readily. In this session, we will present statistics on Elluminate use at NC State and enumerate best practices for creating an engaging synchronous classroom or meeting. We will also discuss tools we created in-house to increase the usefulness of Elluminate, including our new meeting reporting tool and quiz results decoder. We hope to give anyone who supports, conducts, or participates in online synchronous arenas new ideas for creating a dynamic atmosphere. Learn How to Learn Online slides - http://www.slideshare.net/pithlydawn/learn-how-to-learn-online-slides Best practices handout - http://www.slideshare.net/pithlydawn/elluminate-use-at-nc-state-best-practices-handout

Presentation:
Training Teachers to Use Assistive Technology through Online Learning: A Descriptive Study
Track: Instructional Design and Pedagogy
Presenters: Charletta Barringer-Brown

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Modern Conference Center
This presentation describes the learning environment of an introductory course provided as part of the Masters of Arts in Teaching program (MAT) in special education. The MAT in Special Education, offered by the School of Education at Fayetteville State University, offered its first course in the fall of 2008. The Web-based assistive technology course in this program provides special and general educators with the knowledge and skills necessary to incorporate assistive technology in their educational programs for students with disabilities. This presentation will provide an in-depth descriptive study of the rationale of strategies for embedding social learning in the first course. As we develop a certificate program in Assistive Technology, each of the seven courses will be test piloted in the semesters to follow. The assessment of student learning and student and instructor feedback and reflection will guide the course developers and instructors in improving the effectiveness of social learning.

Presentation:
Through the Looking Glass: Bridging the Virtual and the Actual in Real-Time
Track: K-20 Collaboration
Presenters: Cris Crissman, Bill Lovin

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Off-Site Location
It seems like fantasy for humans from the actual world to interact with avatars from the virtual. But all it really takes is ingenuity, a strong partnership, and a room full of technology. Each year a group of passionate teen readers present their top titles of the year in an awards ceremony with the graduate class in young adult literature at NC State University. This year the graduate class was taught online and inworld so the actual and virtual needed to meet in a real-time event. In this session we will share the story of the partnership and the technology it took to make this happen. Partners include the Eva Perry Regional Public Library (Wake County), NC State University, NC Department of Public Instruction, Southern Lehigh School District (PA), and United Star Distance Learning Consortium.

Thursday, 2:40 pm to 3:30 pm
Presentation:
Maximising Collaboration in a Tutorial Setting
Track: Distance Education
Presenters: Ana Loureiro, Teresa Bettencourt, David Wood, Ana Santos

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Off-Site Location
We intend to present a study that is being developed with part-time students from higher education on a method to increase the collaborative work between students, and to enhance their research skills. The method is designed around features of web 2.0 (Diigo, SL) which offer some benefits for deeper collaboration. The target group are students from the 1st year of an Education and Multimedia Communication Course. The method begins with the teacher setting the class a challenge. Students are then invited to research the question and post whatever links/documents they consider relevant using a Diigo group, and comment on what they find (using the share and comment capabilities). The end goal is for students to write an article about the topic based on their research, readings and discussions. To facilitate the development of a shared understanding the students post information and participate in virtual on-line meetings. The use of web2.0 technologies allows students to participate in richer interactions at times that are more convenient to their work/study patterns. This paper will discuss preliminary finding from this project and analyse its use in similar educational contexts.

Presentation:
Education in Hand - Innovation with iPod touches
Track: Instructional Design and Pedagogy
Presenters: Lynne Goodhand, Susan Wells

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Modern Conference Center
The educational use of iPod Touches through school-wide implementation at our school has served as a catalyst for collaboration and discussion between and among students, educators, and other community members. Discussions about applications and the implementation of this new technology have opened new doors to dialog about teaching and learning across disciplines. The iPod Touch provides instant access to the internet and forces conversations about appropriate, engaging, educational resources available when planning and carrying out lessons. Initial conversations as to how one uses the iPod Touch in the classroom have shifted to more specific, focused questions. Conversation now centers on which apps and sites are used to reinforce each discrete objective in the curriculum. Students benefit daily from collaborative opportunities as they enjoy inquiry based learning. This session explains our journey from planning phase, through our present place where each student carries an iPod touch each day every day.

Presentation:
Second language learners' new literacy learning in the beyond-game culture
Track: Instructional Design and Pedagogy
Presenters: Dongwan Ryu

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Greek Conference Center
The popularity of video games carries direct implications for literacy in gamer’ first and second literacy (Lankshear and Knobel, 2006 Steinkuehler, 2007, 2008). Moreover, in-game gameplay often extends to participation in beyond-game new literacy activities, which together form a whole gaming culture (Gee, 2008; Steinkuehler, 2006). Many researchers have explored in-game learning or literacy activities (Gee, 2008; Prensky, 2001; Squire, 2008) while less attention has been paid to beyond-game multiliteracy practices. Beyond-game activities are more aligned with reading and writing in the traditional sense, which can be integrated to in-school literacy pedagogy. Based on sociocultural theory and New London Group’s multiliteracies, L2 learners’ asynchronous CMC in the beyond-game affinity space is analyzed to indentify learning moments. The critical discourse analysis of their CMC discourses (Gee, 2006) presents various types of L2 writing learning in terms of instructional conversation (Tharp, & Gallimore, 1988).

Thursday, 3:50 pm to 4:40 pm
Presentation:
Extending Learning environments with Hybrid Worlds
Track: Tools
Presenters: Jesse Allison, John Fillwalk

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Modern Conference Center
The Institute for Digital Intermedia Art has developed a number of hybrid reality projects that extend the learning environment in novel and productive ways. The presentation will provide an overview of these recent explorations. The 3D laser scanning process utilized in the documentation of BSU Museum sculptures and the reconstruction of their original setting for viewing the artworks in their original context will be discussed. A second project, the BSU Art Museum Virtual Exhibition, utilizes a database of digital documentation to extend the viewing of Museum collections into Second Life. The Beyond the Surface Seminar project is implementing a touch surface and mobile device application for exploring the Museum collection as well. Finally, we will demonstrate an installation of the latest version of the Flickr-Gettr artwork utilizing the imagery and navigable content contained in the Flickr image repository as a hybrid reality experience.

Presentation:
Using a Simulation to Teach Leadership
Track: Instructional Design and Pedagogy
Presenters: Steve Knode, J-D Knode

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Polar Conference Center
Most approaches to teaching leadership involve lecture and discussion of leadership theories, utilization of case study examples to illustrate key points, and limited role-playing scenarios to facilitate practice of leadership skills. Now these can be supplemented with a newer approach---one using an advanced simulation program---which allows students to practice leadership styles and leadership approaches in a more realistic environment. This approach incorporates the use of avatars, a virtual environment, and intelligent agents to provide realistic role-playing, thereby contributing to an approach that enhances leadership skills. With this software, various leadership styles can be employed in a series of five increasingly complex leadership scenarios including immediate feedback measuring effectiveness. Students are involved in the decision-making aspects of each scenario and are achieve a score based on their effectiveness in achieving scenario goals. Collected evidence shows this approach, utilizing “practiceware”, to be effective.

Presentation:
Virtual place, real business: Taking a corporate field trip in SL
Track: Instructional Design and Pedagogy
Presenters: Lynda Aiman-Smith, Claudia Kimbrough

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Off-Site Location
MBA students who are introduced to using a muve such as Second Life will often dismiss it as being a "game." That opinion will quickly dissipate when those students go on a field trip and meet people [avatars] staffing a real customer-focused business center in Second Life. In this presentation, faculty who are using this as a pedagogy discuss our lessons learned about setting up and managing such field trips, as well as the reflective processes that have been useful in anchoring student learning.

Last Modified March 9, 2009
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