2011 Spring Conference
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Full Program|Poster Sessions|List of Presenters

Poster Sessions

Poster sessions will be available throughout the conference. Poster presenters may advertise hours when they will be staffing their booths. Please stop by the Poster Area for more information.

Poster Area: http://slurl.com/secondlife/NC WeBIEE 3/64/87/21/


Poster Sessions
Migration Without Migraines: Support Coordination for a Smooth Transition to a New Course Hosting System
Track: Distance Education
Presenters: Andy Click, Yiling Chappelow

Guidelines for support coordination and faculty communication during a migration to a new course hosting service (LMS)

Innovative Techniques for Using Smartphones in Instruction
Track: Tools
Presenters: Thomas Smyth

The use of mobile phones - both smartphones and feature phones - is ubiquitous among K-12 and higher education students. This mobile device is one of the next primary platforms for effective and innovative teaching and learning. There currently are many exciting efforts to discover the best ways to harness the power of this communication device as a tool to enhance instruction. This presentation identifies current research in the use of smartphones in educational settings, cites successful projects in the use of smartphones in engaging learners, and offers many examples of promising tools for collaborative learning using smartphones. The presenter will provide 1) a narrated PowerPoint presentation and 2) web links to a variety of useful, free and proven tools.

Mobile Learning for Formative Assessment and Increased Student Engagement
Track: Tools
Presenters: Paul Wallace

This presentation will focus on the use of mobile devices for formative assessment, providing real-time evaluation of student understanding and increased student engagement. Through the use of the Socrative response system system, teachers can easily create short quizes, exit ticket assessment, and even simple team games with which students interact using laptops, iPods, tablets, and mobile phones. This presentation will provide an overview of the Socrative application, and examples of how activities can be incorporated into any classroom environment.

Mobile Learning Tools to Support Service-Learning and Community Engagement
Track: Tools
Presenters: Paul Wallace

The service-learning model encourages students to apply what they learn in the classroom to address issues in their community, and to enhance both personal growth and sense of civic and social responsibility. The process of constructing place-based mobile learning experiences in conjunction with a community partner in service-learning allows students the opportunity to develop content knowledge, as well as to research the impact of an issue within their own community. In order for mobile learning to be developed by all, simple, easy to use platforms that allow for quick development and testing are necessary. This presentation, therefore, will outline several popular platforms and tools that can be used to help students to develop place-based learning experiences, such as mobile tagging, social scavenger hunts, and augmented reality.

A guiding model for designing, facilitating, and evaluating computer supported collaborative learning
Track: Instructional Design and Pedagogy
Presenters: Irina Falls

Drawing from the seminal work on collaborative learning of Johnson, Johnson, & Smith (1991), this paper presents a guiding model for designing, facilitating, and evaluating computer supported collaborative learning. Brandon & Hollinghead (1999) consider positive interdependence, promotive interaction, individual accountability, and group processing as being the pillars of collaborative learning. The model contains explicit strategies the online instructor can use to enhance the development and productivity of learning teams in the virtual environment. Mandatory team building activities, periodic instructor monitoring, required midpoint team functioning assessment, as well as peer evaluations and reports are essential strategies in facilitating groups’ effort and in improving the learning outcomes. In order to measure the effectiveness of this model, we designed a student survey based on the above theoretical constructs and addressing students’ collaborative experience, perceptions, and attitudes related to the essential elements that contribute to the social production of knowledge.

The Use of Virtual Worlds for Teaching Effective Classroom Arrangement
Track: Instructional Design and Pedagogy
Presenters: Nicole Miller

Classroom arrangement is an often overlooked component of effective classroom management and instruction. Using the affordances of virtual worlds such as Second Life, students in a middle level education survey course were given the opportunity to design their own 3-dimensional classroom. The design was based on specific requirements including establishing a clear purpose for the selected arrangement including grade level, content area, and instructional method being used in the classroom. This poster will provide examples of student work, the requirements for the assignment, hints for other instructors wanting to implement this activity, and some lessons learned for both the students and instructor.

 

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